By: Clayton Bonigut | Writer & Darren DiMarco | Web Designer
September 13, 2017
Amongst the crowd and chaos available at Club Rush, a solitary club with a single sign stood their ground as it realised an unforeseeable amount of interested students with a club sign up sheet exceeding four pages in length. This marked the first debut of the Super Smash Brothers Club.
Simply offering a place where people can hang out and get to know each other over a friendly game, the Super Smash Brothers (SSB) Club attracted many eager members. Part of the club’s success lies in the hard work and dedication with which the president’s have put in to create an enjoyable environment. Headed by seniors Cole Fernquist, Matthew Carlton, Daniel McQueen, and Ethan Partridge, this club was clearly made with lots of love. Having played the Super Smash Brothers series (a collection of light-hearted, multiplayer fighting games by Nintendo) throughout their childhood and continuing playing them even today, these four have developed and learned an utmost respect for the games, along with the magic it can create for the players.
The first meeting of the SSB club was on Monday, September 11. We visited the club and asked its owners about their motivations for creating it. Matthew explained that he “wanted to bring [his] interest to the school in the form of a club and find others who [showed] the same enjoyment for the game.” Getting people together was always the goal, and the series of games provided an excellent way to do that.
The club had an incredible amount of applicants, which the owners attribute to its surprisingly wlarge scope. “Super Smash Bros. is a franchise title made by Nintendo that pretty much every kid has heard of. While playing the game in a competitive sense is far different than what the average person is used to, I figured it couldn’t hurt to broaden the general purpose and allow all types of players to join,” Ethan noted. He also recalled that the club originally planned to only include events for SSB Melee, the game that the owners play most, but they later decided to broaden the scope a bit more in hopes of meeting new people and sharing different experiences.
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